The Game That Almost Was

I’ve often believed that games are more than just entertainment—they’re a mirror to society, a playful lens through which we process the absurdity of the world around us. But as I’ve discovered recently, creating a game can also shine a harsh light on bureaucracy, human fallibility, and the crushing indifference of massive corporations. The idea a friend and I came up started a simple concept: a super simple, casual game that might appeal to Trump supporters. Not as an endorsement, but as a sort of satirical, playful commentary on the polarized world we live in. The premise was absurd. You’d play as a pixelated airplane version of Trump, shooting down enemies in a chaotic arcade-style game. But as the game took shape, it started to feel wrong. Glorifying one side in a fractured world—no matter how playful—didn’t feel right. I wanted something more balanced, something less... one-sided. So I introduced some changes to the game: instead of glorifying Trump (or anyone else, f...